Monday, April 2, 2018

A to Z - All About Writing: Basic Formatting

Welcome to the Blogging A to Z Challenge, where, this month, I'll be focusing on all things writing. This may be a random jumping around of topics within my theme, but hopefully something somewhere will be useful to someone. (V is for vague - see that last sentence.) Check out all the participants here and lets get on with today's letter.

B is for Basic Formatting

While this is something that seems like it should be common knowledge to anyone who has read books or taken high school English, I can easily say from reading the work of many beginning writers, it clearly is not. So today we're going to skim over the basics.

1.    Unless you're writing for posting on the internet, paragraphs should be indented somewhere between .3 and .5 inches depending on what formatting guides you happen to be following.

2. Dialogue (character's speaking) should be in a separate paragraph from general narrative. This makes the story far easier to read.

"If you see what I mean," she said.

3. Dialogue tags can either precede or follow dialogue. Following is most common. Tags denote who is speaking and should generally be kept to a simple he/she said rather than going nuts with using a hundred different words for 'said'. Said does the job and lets the dialogue do it's thing without being distracting. Tags should be formatted as above using a comma unless the dialogue is a question, in which case: "Was that a question?" she asked. It has also been debated that said can be used for questions in place of asked, but I find that distracting in most cases, so I prefer to stick with the common 'asked'.

4. Scene breaks are used to show a progression in time, or a change of pov or setting. A scene break in submission formatting is usually denoted by a blank line and a # and a blank line. In a printed book, it may have a decorative symbol or simply two blank lines.  Scene breaks are breaks within a chapter to show that something has changed from the previous portion and now we're onto something related, but new.

5. When writing dialogue it's fine to use slang, poor grammar and contractions. When writing narrative (the descriptive part of the story where people aren't talking), those should generally be avoided unless we're deep in a character's pov.

6. When submitting writing for publication, double spaced is the way to go unless you have been explicitly been told otherwise. Other things to hunt down specific submission guidelines on include, type of quotes preferred (straight or curly),  indent preferences, italics protocols, and font preference. Always check the guidelines.

7. Learn to use Word (or whatever program you use) properly to insert page numbers and title/author identifying headers. Both of these are easy google searches and take only a few minutes to figure out, if even that.

Got any basic formatting tips to share? Drop them in the comments.

Would you like a free e-book? This April, I'm giving away free copies of my new anthology, Destiny Pills & Space Wizards. Claim your copy here:  https://claims.instafreebie.com/free/vhJFWpLL Enter code atozpromo
Prefer paperback? The print book goes live on April 20. Reviews are always appreciated.

Sunday, April 1, 2018

A to Z - All about Writing: Agency

Welcome to the Blogging A to Z Challenge, where, this month, I'll be focusing on all things writing. This may be a random jumping around of topics within my theme, but hopefully something somewhere will be useful to someone. (V is for vague - see that last sentence.) Check out all the participants here and lets get on with today's letter.

A is for Agency

What the heck is agency, you ask?  That's when your character makes things happen instead of things happening to them. A character having agency, means they are taking an active roll in attempting to influence their fate.

For example, I once did a beta read of a fun fantasy story about a princess. My main issue with the character, who was a spunky girl full of charm and all, was that everyone else in the story was active in moving along the plot for her. All she did was ask people to do things and they did, because she was the princess. There was a plot, there was a charming main character and an interesting host of other characters, but because the princess didn't actually do anything. This resulted in low to no tension and distanced the dear princess from the stakes. 

When the rewrite came through and the problem was fixed by the princess having to accomplish  tasks in order to get assistance from the other characters. She had to do something. She had to be active in her plot. This raised the tension level and created stakes that impacted her. 

In order to create a compelling story, your character should have agency. They should be a part of the action, of doing things to get the story from part A to part B and so on throughout the plot. The plot should be influenced by the characters motivations and actions.

There is also the matter of things not having agency. Such as when a character's feet take them to another room. In reality, it is the person going into the other room. One way to look at it is that the character's feet are somehow in control of the body, and that's just weird. Another way is that the author is trying to show that the character is distracted and maybe on autopilot. When you encounter these random acts of agency in writing, you have to consider what you're trying to get across.

Is the fact that your character's hand finds the knife at their side and draws it because its a habitual motion in that they don't give it any thought, or that the hand has a life of it's own and is disembodied from the character.

Personally, I'm fond of handing agency to an occasional body part or thing as long as its to illustrate something important to the character. It's the times when it's not intentional that active hands and feet get creepy. 



Would you like a free e-book? This April, I'm giving away free copies of my new anthology, Destiny Pills & Space Wizards. Claim your copy here.
Prefer paperback? The print book goes live on April 20. Reviews are always appreciated.